You’ll need to go through the game’s tutorial mode to get started and if you want to unlock access to the higher-level racetracks, you’re going to spend an hour or two in License Mode. Choose your kart, customise it with a fairly well in-depth livery editor, and drive. There are plenty of adorable little characters to choose from with about a third of the cast being Grade-A hackers, the other being engineers, and the last bit your normal happy-go-lucky group of squares (and Normal McNorman). There are multiple game modes to choose from: Item, Speed, Time Attack, License Mode, Grand Prix, and Custom Races to play any track you’d like with your mates. At its core, it’s all about (of course) getting to the finish line in any of the modes you choose. KartRider: Drift actually came out back in January, but now the game is officially live on consoles with its ‘first’ season pass and official story beat. Getting a good one, for free at that, is pretty amazing. This is important to note because kart racers are a difficult genre to pull off: you either end up with complete rubbish or a game that gets it but not really (and then its sequel just ends up confused). It entices players with its colourful visuals, keeps you engaged with its many modes, and hooks you with its rather difficult to master drifting system. With that covered, I am happy to say that KartRider: Drift is a really fun racing game. Maybe Nexon has learned their lessons, I wondered, but it’s always wise to be a bit cautious lest you endure a sudden slap to the face and a whack to the cranium when the company decides another gameplay mechanic needs a massive overhaul out of the blue. I haven’t touched their games in years up until the release of Blue Archive, which has been handled (in my eyes) very well and has been successful for it. Unfortunately, although they were great games, the publisher was more than happy to implement many pay-to-win elements in their games, shuttering game services without much warning, and other bad management practices. Many of these games were designed to run on the shabbiest of 3D accelerators, but most importantly they were fun- Maplestory, Combat Arms, Mabinogi, and the few beta runs Nexon had of games they never released were all fairly unique games and I can’t say I’ve experiences anything like those titles since. See back in the day if you were short on cash (read, none) you didn’t have to fret because there were many a F2P title available for you to play. Nexon is one of the largest free-to-play developer and publisher of video games in South Korea. Short of visiting South Korea I don’t think I was ever going to play KartRider again, but not until this lovely little reboot, KartRider: Drift, finally made its way not just out of its many betas over the years (a bit touch and go there again, ey?) but into an official release.Ī bit of background on the company since I’ll likely touch on them a few times. That’s not all too unlike for its developer and publisher, Nexon Games Korea and Nexon as a whole, who are well-known for slapping fans of their games with a glove and followed up with a very blunt shovel. What should’ve followed after was an official launch of the game in the west, but instead all traces of it packed its bags and went with the wind, never to be seen again. It’s been nearly 15 years since the beta for the original western KartRider release came and went.
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